Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2025-11-01 13:42:16 +01:00
brightmaps PNG optimization pass. 2023-12-27 13:25:15 +01:00
fonts PNG optimization pass. 2023-12-27 13:25:15 +01:00
graphics PNG optimization pass. 2023-12-27 13:25:15 +01:00
maps Simplify title menu stuff. Also simplify doomtest decoration code. 2019-12-07 02:00:40 +01:00
models PNG optimization pass. 2023-12-27 13:25:15 +01:00
music This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
palettes This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shaders/glsl 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
sounds 1.2 update w/ GZDoom 4.9 features: 2022-11-05 23:59:16 +01:00
sprites PNG optimization pass. 2023-12-27 13:25:15 +01:00
textures PNG optimization pass. 2023-12-27 13:25:15 +01:00
zscript 1.3.2 update: Remove third party library I no longer depend on. 2025-11-01 13:42:16 +01:00
animdefs.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
credits.txt 1.3.2 update: Remove third party library I no longer depend on. 2025-11-01 13:42:16 +01:00
cvarinfo.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gameinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gldefs.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
keyconf.txt Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
language.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
LICENSE.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
menudef.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:34:31 +01:00
modeldef.boss 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.chainsaw 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.commando 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.eightball 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.enforcer 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.fcommando 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.flak 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.ges 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.gore 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.impact 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.minigun 1.2 update w/ GZDoom 4.9 features: 2022-11-05 23:59:16 +01:00
modeldef.misc 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.pulse 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.rifle 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.ripper 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.sgirl 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.shock 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.soldier 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.transloc 4.10 support: 2022-12-05 16:57:15 +01:00
modeldef.warhead 4.10 support: 2022-12-05 16:57:15 +01:00
Readme.md 1.3 update, cleaning up and GZDoom 4.11 features. 2023-09-25 22:59:27 +02:00
sndinfo.txt 1.2 update w/ GZDoom 4.9 features: 2022-11-05 23:59:16 +01:00
terrain.txt Terrain defs for BTSX and Eviternity (previously an add-on). 2021-05-18 21:25:47 +02:00
textcolo.txt Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
textures.chainsaw Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.eightball Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.enforcer Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.flak Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ges Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.gore Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.impact Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.minigun Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.misc Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
textures.pulse Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ripper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.shock Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.sniper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.transloc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.warhead Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
xhairs.txt Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
zmapinfo.txt 1.2 update w/ GZDoom 4.9 features: 2022-11-05 23:59:16 +01:00
zscript.txt 1.3.2 update: Remove third party library I no longer depend on. 2025-11-01 13:42:16 +01:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom 4.11 or later.

Four years have passed since all of this started, in 2018. It took four years for some of the planned features to finally be possible. A lot of time sure has passed, huh?

What's In

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • UT-like weapon dropping style
  • UT-like weapon and view bobbing
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • Liquid splashes
  • Original Invulnerability and Night Vision items
  • Hexen compatibility
  • Fancy titlemap
  • Semi-accurate UT sound behaviour
  • Ammo counters on weapon models
  • Support for player skin customization
  • On-the-fly reskins for certain weapons and items

What's Barely There

  • UT gore system (incomplete, toggleable, other gore mods are recommended instead)

What Didn't Make It

  • Third person weapon models (all players currently look like they're holding a Quadshot, features for this are not in 4.11)
  • Additional player classes (Skaarj Hybrid, Nali, War Cow), including those that use skeletal models (Xan Mk2, War Boss)
  • Relics

Known Bugs

  • Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors. It doesn't seem like there's an easy fix for this.