Doom Tournament, a recreation of the UT99 arsenal for GZDoom.
https://magusmarisa.itch.io/doom-tournament
| brightmaps | ||
| fonts | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| palettes | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| animdefs.txt | ||
| credits.txt | ||
| cvarinfo.txt | ||
| decaldef.txt | ||
| fontdefs.txt | ||
| gameinfo.txt | ||
| gldefs.txt | ||
| keyconf.txt | ||
| language.txt | ||
| LICENSE.txt | ||
| menudef.txt | ||
| modeldef.boss | ||
| modeldef.chainsaw | ||
| modeldef.commando | ||
| modeldef.eightball | ||
| modeldef.enforcer | ||
| modeldef.fcommando | ||
| modeldef.flak | ||
| modeldef.ges | ||
| modeldef.gore | ||
| modeldef.impact | ||
| modeldef.minigun | ||
| modeldef.misc | ||
| modeldef.pulse | ||
| modeldef.rifle | ||
| modeldef.ripper | ||
| modeldef.sgirl | ||
| modeldef.shock | ||
| modeldef.soldier | ||
| modeldef.transloc | ||
| modeldef.warhead | ||
| Readme.md | ||
| sndinfo.txt | ||
| terrain.txt | ||
| textcolo.txt | ||
| textures.chainsaw | ||
| textures.eightball | ||
| textures.enforcer | ||
| textures.flak | ||
| textures.ges | ||
| textures.gore | ||
| textures.impact | ||
| textures.minigun | ||
| textures.misc | ||
| textures.pulse | ||
| textures.ripper | ||
| textures.shock | ||
| textures.sniper | ||
| textures.transloc | ||
| textures.warhead | ||
| xhairs.txt | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOM TOURNAMENT
What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.
This mod requires GZDoom 4.11 or later.
Four years have passed since all of this started, in 2018. It took four years for some of the planned features to finally be possible. A lot of time sure has passed, huh?
What's In
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with optional beta reload)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- Instagib DM mode
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Option to make chainsaw use ammo (random drop from enemies killed without it)
- Translocator (slot 1)
- Option to make it use regenerating ammo like in UT2k4
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Restored reloading (optional)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
- Minigun (slot 7)
- Sniper Rifle (slot 0)
- Rocket Launcher (slot 9)
- "Instant Rocket" mode toggleable with reload
- Scaling/Customization options for the HUD
- UT-like player movement physics
- UT-like weapon dropping style
- UT-like weapon and view bobbing
- UT player classes
- Heretic compatibility
- Spanish localization
- Liquid splashes
- Original Invulnerability and Night Vision items
- Hexen compatibility
- Fancy titlemap
- Semi-accurate UT sound behaviour
- Ammo counters on weapon models
- Support for player skin customization
- On-the-fly reskins for certain weapons and items
What's Barely There
- UT gore system (incomplete, toggleable, other gore mods are recommended instead)
What Didn't Make It
- Third person weapon models (all players currently look like they're holding a Quadshot, features for this are not in 4.11)
- Additional player classes (Skaarj Hybrid, Nali, War Cow), including those that use skeletal models (Xan Mk2, War Boss)
- Relics
Known Bugs
- Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors. It doesn't seem like there's an easy fix for this.