Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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2025-11-01 13:49:28 +01:00
brightmaps PNG optimization pass. 2023-12-27 13:27:07 +01:00
fonts PNG optimization pass. 2023-12-27 13:27:07 +01:00
graphics PNG optimization pass. 2023-12-27 13:27:07 +01:00
maps Propagate changes from recent flak_m commit (how the hell do I reference the commit in this message?). 2019-12-07 02:03:46 +01:00
models PNG optimization pass. 2023-12-27 13:27:07 +01:00
music 1.1.1 update (same as flak_m): 2020-01-04 22:33:10 +01:00
palettes Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
shaders/glsl 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
sounds 1.0 release: 2019-10-21 22:09:50 +02:00
sprites PNG optimization pass. 2023-12-27 13:27:07 +01:00
textures PNG optimization pass. 2023-12-27 13:27:07 +01:00
zscript 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
credits.txt 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
cvarinfo.txt 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
decaldef.txt Implemented Autocannon. 2019-09-20 19:40:05 +02:00
fontdefs.txt Overhaul to how reloading works, not much else has happened. 2019-09-17 02:47:13 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
GunLore.md 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
ItemLore.md 1.0.2 Release: 2019-10-28 14:31:45 +01:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
LICENSE.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
menudef.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
modeldef.asmd 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.automag 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.betamag 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.biggun 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.bonesaw 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
modeldef.dpistol 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.eightball 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.female1 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.female2 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.flamegun 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.gatling 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.impaler 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
modeldef.male1 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.male2 1.3 update and whatnot. 2023-09-25 23:01:22 +02:00
modeldef.male3 1.3 update and whatnot. 2023-09-25 23:01:22 +02:00
modeldef.napalm 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
modeldef.olsmp 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.peacemaker 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.quadshot 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.razorjack 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.rifle 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
modeldef.stinger 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.stunner 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.ubiorifle 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
modeldef.uflak 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.uminigun 1.2 update, w/ GZDoom 4.9 stuff: 2022-11-06 00:02:46 +01:00
modeldef.umisc 4.10 support: 2022-12-05 16:56:52 +01:00
modeldef.utranslocator 1.0.6 release: 2019-12-05 13:35:43 +01:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
oldammoicons.txt WIP stuff. 2019-11-27 21:37:22 +01:00
oldarmoricons.txt WIP stuff. 2019-11-27 21:37:22 +01:00
ProtoNotes.md Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
Readme.md 1.3 update and whatnot. 2023-09-25 23:01:22 +02:00
sndinfo.txt Hotfix for missing Eightball explosion sounds. 2020-02-01 11:00:30 +01:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd 1.0 release: 2019-10-21 22:09:50 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
textures.peacemaker 1.1 release: 2019-12-15 14:47:39 +01:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
trnslate.txt Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
xhairs.txt 1.0.2 Release: 2019-10-28 14:31:45 +01:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom 4.11 or later, and runs on top of Doom Tournament. Like it, it took four years for some things to finally be possible. I've come a long way in modding, for sure.

What's In

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)
  • Player skin customization
  • On-the-fly reskins for certain weapons

What Didn't Make It

  • Additional Impaler attack animations, there's just a stab.
  • Proper flamethrower secondary fire as described in the Unreal Bible (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc).
  • Alternate Impaler behavior that follows the Bible (laser shots from the crystal).
  • An actual "Bonesaw" weapon.
  • ASMD behavior described in the Unreal novels (green energy beam that bounces off mirrors and water).
  • Quadshot partial reload animations.
  • Skaarj Trooper player model.
  • Return to Na Pali weapons and items.